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Showing posts from June, 2017

Convict Torpedo

I've been at it again, this time Dive Jam! Having never even touched water before, it seemed like a great way to expand my knowledge as a game dev. The theme that we were all given was One Breath, so I invented a dystopian world that has been flooded by mans own hand. Crime grew in their confined environment, thus a compromise had to be made. A solution that would both entertain the general public, as well as deal with the over flowing prisons... Enter Convict Torpedo, the convict execution game. Behind The Scenes Underwater Effect For me the first problem to tackle was how to make things look and feel underwater. A lot of it is the sounds, but also, the use of Fog. Luckily for me Unity has the tool perfect for the job. It was funny how the biggest thing I was worried about, turned out to be the quickest and easiest problem to solve! As seen below, the fog made a massive difference to the game! Before Fog After Fog Environment Blender has