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Showing posts from March, 2018

Demon Rite: The power to explore... with just a mouse....

Hey everyone, I have been experimenting with the prototype of Demon Rite, which arguably can be the most fun... as nothing is yet set in stone, and all kinds of fun bugs can be found, which almost can become a feature. I have implemented the Camera Movement which will be controlled by clicking and dragging the Right Mouse. You begin the game by choosing the first point in the world that your demons will begin to corrupt. The spell casting system will be controlled by either clicking the relevent icon at the bottom of the screen, or pressing the corresponding hotkey (I'm thinking the generic FPS 1-9) So far I just have the Begin Corruption spell which spawns your demons from hell. I have also implemented basic Demon AI. As your role as the demon god/lord/boss is to influence the world to help your demons thrive, whether it be casting a resource to help your demons expand, or casting a meteor to crush any pesky foes trying to prevent your domination. S

Demon Rite: Creating A world at my Fingertips

Hey everyone, A small update on how development is going so far. Mostly it has been pen to paper and scribbling down lots of different ideas, focusing on getting some good design principles down first. I find experimenting a little can help fuel my ideas and I will hop backwards and forwards between unity and my pad. One of the first features I want to implement in this game is a procedural world for players to explore.  Thus making each world completely unique for your little demons to invade. There are many ways to tackle this, but I like to follow the principle of K.I.S.S... Keep it simple STUPID! Please note, everything art wise is all concept art. So I set to work creating a simple tile based grid system. - Each Tile is 4 x 4 units wide so it was just a matter of creating the world using a "God" tile - Each God Tile is a sum of all the different tile types I am going to have in the world - So far I have PLAINS, WOODLAND (well white cubeland atm), MOUNTAIN (Big

Fire it up!

Hey everyone, It's been a long time since I have done anything for Sunrock, and I must be honest, I have missed it. It has been a shame that I lost track of development of my games, but it is in these times of reflection that you realise when it is time to pick up the mantle once again, and spring into action. So what better way to get back into development than throw myself back in at the deep end. I am going to take part in the 1 game a month gamejam which can be found here:   http://www.onegameamonth.com/  So if anyone would like to join me, I would love to see what things you can make! The current theme is Permanence, which fits right up my street. The moment I read it, my brain began designing all kinds of different ideas. A Perm-a-death zombie survival game... A guided evolution game where your decision effect how your character evolves... The ideas kept flowing. Thus in an attempt to not let my ideas run wilder than a pack of pink elephants at a brewary, I brought pen to