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Convict Torpedo



I've been at it again, this time Dive Jam! Having never even touched water before, it seemed like a great way to expand my knowledge as a game dev.

The theme that we were all given was One Breath, so I invented a dystopian world that has been flooded by mans own hand. Crime grew in their confined environment, thus a compromise had to be made. A solution that would both entertain the general public, as well as deal with the over flowing prisons... Enter Convict Torpedo, the convict execution game.


Behind The Scenes

Underwater Effect


For me the first problem to tackle was how to make things look and feel underwater. A lot of it is the sounds, but also, the use of Fog. Luckily for me Unity has the tool perfect for the job. It was funny how the biggest thing I was worried about, turned out to be the quickest and easiest problem to solve!
As seen below, the fog made a massive difference to the game!

Before Fog
After Fog

Environment

Blender has become the stable resource I use for all of my 3d enviornments and characters. I provisionally colour all of the objects within the scene before I texture them. It really helps me to visualize my concept as I go.

For optimization and to save space in my game I used one texture atlas for the whole scene. Which is a way to map all of the UV's onto one giant map. That way only one texture needs to be imported. One of the things I really like to cling to is keeping my art original as best as I can.

Audio

As with all my games, I love creating the music for it. Music is such a big part for me, and personally I think, one of the most important parts. A decent soundtrack can really add extra dynamics that are needed to help the player feel certain emotions. I use LMMS for my compositions, using my little 1 octave midi keyboard!


If there are any questions feel free to leave a comment, and I'll do my best to answer them.

Try the game here:

https://sunrock.itch.io/convict-torpedo



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