Hey everyone,
It's been a long time since I have done anything for Sunrock, and I must be honest, I have missed it. It has been a shame that I lost track of development of my games, but it is in these times of reflection that you realise when it is time to pick up the mantle once again, and spring into action.
So what better way to get back into development than throw myself back in at the deep end. I am going to take part in the 1 game a month gamejam which can be found here: http://www.onegameamonth.com/ So if anyone would like to join me, I would love to see what things you can make!
The current theme is Permanence, which fits right up my street. The moment I read it, my brain began designing all kinds of different ideas. A Perm-a-death zombie survival game... A guided evolution game where your decision effect how your character evolves... The ideas kept flowing.
Thus in an attempt to not let my ideas run wilder than a pack of pink elephants at a brewary, I brought pen to paper. My true passion lies with simulation/strategy games so I began to brainstorm the many different ideas and experiences one could have with the theme of permanence in mind. I began to formulate the bare bones of my Game Design Document(which is an organic document, with nothing set in stone) and managed to come up with a Demon themed concept, set in space??!
So, in conclusion, I am going to be creating an Anti-God game called Demon Rite, where your aim as a malevolent, omnipotent being is to invade unassuming worlds by casting spells of destruction upon the planet. Though you shall not be alone in this endeavour, your minions will be there waiting to pick up the scattered remains and corrupt the land ready for your reckoning!
I have already begun prototyping out a procedural world builder and can't wait to share my journey for this game with everyone!
Sunrock!
It's been a long time since I have done anything for Sunrock, and I must be honest, I have missed it. It has been a shame that I lost track of development of my games, but it is in these times of reflection that you realise when it is time to pick up the mantle once again, and spring into action.
So what better way to get back into development than throw myself back in at the deep end. I am going to take part in the 1 game a month gamejam which can be found here: http://www.onegameamonth.com/ So if anyone would like to join me, I would love to see what things you can make!
The current theme is Permanence, which fits right up my street. The moment I read it, my brain began designing all kinds of different ideas. A Perm-a-death zombie survival game... A guided evolution game where your decision effect how your character evolves... The ideas kept flowing.
Thus in an attempt to not let my ideas run wilder than a pack of pink elephants at a brewary, I brought pen to paper. My true passion lies with simulation/strategy games so I began to brainstorm the many different ideas and experiences one could have with the theme of permanence in mind. I began to formulate the bare bones of my Game Design Document(which is an organic document, with nothing set in stone) and managed to come up with a Demon themed concept, set in space??!
So, in conclusion, I am going to be creating an Anti-God game called Demon Rite, where your aim as a malevolent, omnipotent being is to invade unassuming worlds by casting spells of destruction upon the planet. Though you shall not be alone in this endeavour, your minions will be there waiting to pick up the scattered remains and corrupt the land ready for your reckoning!
I have already begun prototyping out a procedural world builder and can't wait to share my journey for this game with everyone!
Sunrock!
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