Skip to main content

Fire it up!

Hey everyone,

It's been a long time since I have done anything for Sunrock, and I must be honest, I have missed it. It has been a shame that I lost track of development of my games, but it is in these times of reflection that you realise when it is time to pick up the mantle once again, and spring into action.

So what better way to get back into development than throw myself back in at the deep end. I am going to take part in the 1 game a month gamejam which can be found here:  http://www.onegameamonth.com/ So if anyone would like to join me, I would love to see what things you can make!

The current theme is Permanence, which fits right up my street. The moment I read it, my brain began designing all kinds of different ideas. A Perm-a-death zombie survival game... A guided evolution game where your decision effect how your character evolves... The ideas kept flowing.

Thus in an attempt to not let my ideas run wilder than a pack of pink elephants at a brewary, I brought pen to paper. My true passion lies with simulation/strategy games so I began to brainstorm the many different ideas and experiences one could have with the theme of permanence in mind. I began to formulate the bare bones of my Game Design Document(which is an organic document, with nothing set in stone) and managed to come up with a Demon themed concept, set in space??!

So, in conclusion, I am going to be creating an Anti-God game called Demon Rite, where your aim as a malevolent, omnipotent being is to invade unassuming worlds by casting spells of destruction upon the planet. Though you shall not be alone in this endeavour, your minions will be there waiting to pick up the scattered remains and corrupt the land ready for your reckoning!

I have already begun prototyping out a procedural world builder and can't wait to share my journey for this game with everyone!

Sunrock!

Comments

Popular posts from this blog

Soultitans

Soul Titans was a game I created for the GDC Metal Monstrosity game jam. We had just 72 hours to create the best game that we possibly could inspired by a common theme. The theme for this Game Jam was machinery. There were over 50 other game devs involved in this jam, but only 19 actually made the deadline. To any aspiring game developers, one of the most powerful exercises you can undertake, is a game jam. Not only does it push you to actually finish a game, but it helps you grow so much as a developer. After completing it, all I can say is my idea of scope has grown so much. My Game is a 3rd person shooter, where you play as the last living Soul Titan. A race of living machines that have been brought to the brink of extinction from the Hybris menace. Using nothing but the mouse to control your machine of death, can you claim vengeance and please the metal gods? Behind The Scenes 3d Models and Animations I used Blender to 3d model my main character and animate it....

Demon Rite: The power to explore... with just a mouse....

Hey everyone, I have been experimenting with the prototype of Demon Rite, which arguably can be the most fun... as nothing is yet set in stone, and all kinds of fun bugs can be found, which almost can become a feature. I have implemented the Camera Movement which will be controlled by clicking and dragging the Right Mouse. You begin the game by choosing the first point in the world that your demons will begin to corrupt. The spell casting system will be controlled by either clicking the relevent icon at the bottom of the screen, or pressing the corresponding hotkey (I'm thinking the generic FPS 1-9) So far I just have the Begin Corruption spell which spawns your demons from hell. I have also implemented basic Demon AI. As your role as the demon god/lord/boss is to influence the world to help your demons thrive, whether it be casting a resource to help your demons expand, or casting a meteor to crush any pesky foes trying to prevent your domination. S...

Adapting the 2D PlaySpace

One of the first hurdles to overcome when I was converting the 2D tutorial over to 3D, was how in the hell was I going to convert the code. Well my solution may not be the most efficient way, but it seemed to work. By placing individual build points which react to the Players click, I now able to build in specific locations, ensuring that I align the defenders with the attackers as before. I now have 2 complete characters in the game. The Archer, a low hp, high dps warrior, as well as a drummer, which will generate spirit for you to spend on additional orc warriors. If you have been following my development so far, I'm sure you can notice I have completely retextured the scene, as well as adding some "DooDads" (nostalgia from the blizzard editor days). Be sure to subscribe and not miss when I release an Alpha version of this Orc Defense game. If anyone is interested in the code I used for this please drop me an email at BedShadows@gmail.com.