One of the first hurdles to overcome when I was converting the 2D tutorial over to 3D, was how in the hell was I going to convert the code. Well my solution may not be the most efficient way, but it seemed to work. By placing individual build points which react to the Players click, I now able to build in specific locations, ensuring that I align the defenders with the attackers as before.
I now have 2 complete characters in the game. The Archer, a low hp, high dps warrior, as well as a drummer, which will generate spirit for you to spend on additional orc warriors.
If you have been following my development so far, I'm sure you can notice I have completely retextured the scene, as well as adding some "DooDads" (nostalgia from the blizzard editor days). Be sure to subscribe and not miss when I release an Alpha version of this Orc Defense game.
If anyone is interested in the code I used for this please drop me an email at BedShadows@gmail.com.
I now have 2 complete characters in the game. The Archer, a low hp, high dps warrior, as well as a drummer, which will generate spirit for you to spend on additional orc warriors.
If you have been following my development so far, I'm sure you can notice I have completely retextured the scene, as well as adding some "DooDads" (nostalgia from the blizzard editor days). Be sure to subscribe and not miss when I release an Alpha version of this Orc Defense game.
If anyone is interested in the code I used for this please drop me an email at BedShadows@gmail.com.
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