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The Birth of a character

Hello all,

An update on what I am currently working on, which is inspired by a great tutorial on Udemy to make a glitch garden clone. I have taken it upon myself to adapt it and give it my own spin.

The overall concept for the game was created in 2D, but in my adaptation I am working on transforming it into 3d. A medium I am much more comfortable in, which is odd, as 2D games can be considered easier to make. If you are looking to create your own assets in 3d I can't recommend enough the use of Blender. A free 3d modelling package, which when you get past the learning curve can be a very powerful tool. Saving you hundreds of pounds.

https://www.blender.org/

My first character for the game is going to be the Archer. With a generic low health, high damage output makeup. First I build the 3D model working off many reference images, which when creating any form of visual art, is essential! Seriously from something as little as a background rock to a full 3d scene.


Before Texturing
After Texturing



Next I always rig them before I texture them, therefore only one UV map is used. I jot down a full list of animations that I am going to create, then carve them out. As with anything visual, it is good to start with the basic shapes and movements, then add the polish later. I am quite happy with the results, quite cheery wouldn't you agree? I would definitely have her by my side fighting off the evil menace!

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