Skip to main content

The Birth of a character

Hello all,

An update on what I am currently working on, which is inspired by a great tutorial on Udemy to make a glitch garden clone. I have taken it upon myself to adapt it and give it my own spin.

The overall concept for the game was created in 2D, but in my adaptation I am working on transforming it into 3d. A medium I am much more comfortable in, which is odd, as 2D games can be considered easier to make. If you are looking to create your own assets in 3d I can't recommend enough the use of Blender. A free 3d modelling package, which when you get past the learning curve can be a very powerful tool. Saving you hundreds of pounds.

https://www.blender.org/

My first character for the game is going to be the Archer. With a generic low health, high damage output makeup. First I build the 3D model working off many reference images, which when creating any form of visual art, is essential! Seriously from something as little as a background rock to a full 3d scene.


Before Texturing
After Texturing



Next I always rig them before I texture them, therefore only one UV map is used. I jot down a full list of animations that I am going to create, then carve them out. As with anything visual, it is good to start with the basic shapes and movements, then add the polish later. I am quite happy with the results, quite cheery wouldn't you agree? I would definitely have her by my side fighting off the evil menace!

Subscribe to my blog and earn a copy of the current game I am working on.

Be sure to like my facebook page: https://www.facebook.com/SunrockEntertainment

Check out my other games on https://sunrock.itch.io/

Comments

Popular posts from this blog

Soultitans

Soul Titans was a game I created for the GDC Metal Monstrosity game jam. We had just 72 hours to create the best game that we possibly could inspired by a common theme. The theme for this Game Jam was machinery. There were over 50 other game devs involved in this jam, but only 19 actually made the deadline. To any aspiring game developers, one of the most powerful exercises you can undertake, is a game jam. Not only does it push you to actually finish a game, but it helps you grow so much as a developer. After completing it, all I can say is my idea of scope has grown so much. My Game is a 3rd person shooter, where you play as the last living Soul Titan. A race of living machines that have been brought to the brink of extinction from the Hybris menace. Using nothing but the mouse to control your machine of death, can you claim vengeance and please the metal gods? Behind The Scenes 3d Models and Animations I used Blender to 3d model my main character and animate it....

Demon Rite: The power to explore... with just a mouse....

Hey everyone, I have been experimenting with the prototype of Demon Rite, which arguably can be the most fun... as nothing is yet set in stone, and all kinds of fun bugs can be found, which almost can become a feature. I have implemented the Camera Movement which will be controlled by clicking and dragging the Right Mouse. You begin the game by choosing the first point in the world that your demons will begin to corrupt. The spell casting system will be controlled by either clicking the relevent icon at the bottom of the screen, or pressing the corresponding hotkey (I'm thinking the generic FPS 1-9) So far I just have the Begin Corruption spell which spawns your demons from hell. I have also implemented basic Demon AI. As your role as the demon god/lord/boss is to influence the world to help your demons thrive, whether it be casting a resource to help your demons expand, or casting a meteor to crush any pesky foes trying to prevent your domination. S...

Adapting the 2D PlaySpace

One of the first hurdles to overcome when I was converting the 2D tutorial over to 3D, was how in the hell was I going to convert the code. Well my solution may not be the most efficient way, but it seemed to work. By placing individual build points which react to the Players click, I now able to build in specific locations, ensuring that I align the defenders with the attackers as before. I now have 2 complete characters in the game. The Archer, a low hp, high dps warrior, as well as a drummer, which will generate spirit for you to spend on additional orc warriors. If you have been following my development so far, I'm sure you can notice I have completely retextured the scene, as well as adding some "DooDads" (nostalgia from the blizzard editor days). Be sure to subscribe and not miss when I release an Alpha version of this Orc Defense game. If anyone is interested in the code I used for this please drop me an email at BedShadows@gmail.com.