Soul Titans was a game I created for the GDC Metal Monstrosity game jam. We had just 72 hours to create the best game that we possibly could inspired by a common theme. The theme for this Game Jam was machinery. There were over 50 other game devs involved in this jam, but only 19 actually made the deadline.
To any aspiring game developers, one of the most powerful exercises you can undertake, is a game jam. Not only does it push you to actually finish a game, but it helps you grow so much as a developer. After completing it, all I can say is my idea of scope has grown so much.
My Game is a 3rd person shooter, where you play as the last living Soul Titan. A race of living machines that have been brought to the brink of extinction from the Hybris menace. Using nothing but the mouse to control your machine of death, can you claim vengeance and please the metal gods?
Behind The Scenes
3d Models and Animations
I used Blender to 3d model my main character and animate it. One of the hardest points I found for animating the SoulTitan, was the weight painting side of things, which basically tells which bone to move which part of the machine. According to Blender, the main centre of the machine was a leg as well.
All in all I have found it a powerful and most useful tool when building games, it talks especially well to Unity 3d. Anything that can make the process smoother I am all for!
SoulTitan Control
In the game, I wanted a simple control system that used only the mouse. I feel this makes things a lot simpler and a lot more fun. Especially for a shoot em up style game. The movement was made so much easier using Unity's NavMesh. It really is a great age to start making games, so if you have an idea, write it down and get coding! If anyone is interested in the movement script for this game, give me a message, and I will be happy to share the code.
If you have a spare minute then please go ahead and try the game out at:
https://sunrock.itch.io/soultitans
It is all completely online and playable in your browser. Again something that I learnt how to implement when making this jam.
To any aspiring game developers, one of the most powerful exercises you can undertake, is a game jam. Not only does it push you to actually finish a game, but it helps you grow so much as a developer. After completing it, all I can say is my idea of scope has grown so much.
My Game is a 3rd person shooter, where you play as the last living Soul Titan. A race of living machines that have been brought to the brink of extinction from the Hybris menace. Using nothing but the mouse to control your machine of death, can you claim vengeance and please the metal gods?
Behind The Scenes
3d Models and Animations
I used Blender to 3d model my main character and animate it. One of the hardest points I found for animating the SoulTitan, was the weight painting side of things, which basically tells which bone to move which part of the machine. According to Blender, the main centre of the machine was a leg as well.
All in all I have found it a powerful and most useful tool when building games, it talks especially well to Unity 3d. Anything that can make the process smoother I am all for!
SoulTitan Control
In the game, I wanted a simple control system that used only the mouse. I feel this makes things a lot simpler and a lot more fun. Especially for a shoot em up style game. The movement was made so much easier using Unity's NavMesh. It really is a great age to start making games, so if you have an idea, write it down and get coding! If anyone is interested in the movement script for this game, give me a message, and I will be happy to share the code.
If you have a spare minute then please go ahead and try the game out at:
https://sunrock.itch.io/soultitans
It is all completely online and playable in your browser. Again something that I learnt how to implement when making this jam.
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