Hey everyone, I have been experimenting with the prototype of Demon Rite, which arguably can be the most fun... as nothing is yet set in stone, and all kinds of fun bugs can be found, which almost can become a feature. I have implemented the Camera Movement which will be controlled by clicking and dragging the Right Mouse. You begin the game by choosing the first point in the world that your demons will begin to corrupt. The spell casting system will be controlled by either clicking the relevent icon at the bottom of the screen, or pressing the corresponding hotkey (I'm thinking the generic FPS 1-9) So far I just have the Begin Corruption spell which spawns your demons from hell. I have also implemented basic Demon AI. As your role as the demon god/lord/boss is to influence the world to help your demons thrive, whether it be casting a resource to help your demons expand, or casting a meteor to crush any pesky foes trying to prevent your domination. S
Hey everyone, A small update on how development is going so far. Mostly it has been pen to paper and scribbling down lots of different ideas, focusing on getting some good design principles down first. I find experimenting a little can help fuel my ideas and I will hop backwards and forwards between unity and my pad. One of the first features I want to implement in this game is a procedural world for players to explore. Thus making each world completely unique for your little demons to invade. There are many ways to tackle this, but I like to follow the principle of K.I.S.S... Keep it simple STUPID! Please note, everything art wise is all concept art. So I set to work creating a simple tile based grid system. - Each Tile is 4 x 4 units wide so it was just a matter of creating the world using a "God" tile - Each God Tile is a sum of all the different tile types I am going to have in the world - So far I have PLAINS, WOODLAND (well white cubeland atm), MOUNTAIN (Big